A 2D puzzle platformer built in Unity engine and programmed in C#. I was responsible for programming all game logic (including camera, characters and controls) and all asset implementation as the sole developer in engine. A team project, I worked closely with a Designer, Artist and Audio developer.
Experimental game design. Exploring the themes of tranquility, cooperation and simplicity. Created in Unity and programmed in C#.
A VR Barista training simulator, designed to help youths make their first steps into the workplace. Developed in Unity and programmed in C#.